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Description: Goodies by Goodale, or Torii-a-Doh-doh. A tribute to my favorite bakery. Shaders used: Tom Grimes' Virtual Light, Realistic Glass, Pure Reflection, Simon Windmills' ReflectsPro, TGCloud Marble2 for the steaming coffee, Multilayer paint flake, Darktree Symbiont. Lighting was fairly simple; I did several ibl versions but finally settled on one shadow casting area light, and one infinite fill light, both a 'pinky-orangeish' color. I kept the angle low to suggest early morning. Tablecloth texture started life as one of my flannel shirts, scanned and made seamless. The sugar probably gave me the most trouble; it kept rendering black or 'ashy' owing to the non-transparent shadows cast by the glass container, (which used SL2s' TG Realistic Glass.) An application of Tom Grimes' Virtual Light shader as a layer in the reflectance channel of the sugar material resolved this problem. I also used the multilayer flake shader on it to give a hint of its crystalline nature. The chrome material is a combination of TG Pure Reflection and ReflectsPro, utilizing the blurred reflection feature. The donuts are torii, of course, surfaced with delicious powdered sugar, cinnamon, chocolate, and a clip art tex/bump map of multicolored sprinkles. The box art is also a clip art compilation, and pretty close to the real bakery's. I had to work from memory since I always manage to explode a jelly donut on the actual bag before it makes it home to the scanner. I realize the box shouldn't have such sharp edges, but I liked the clean lines it gave to the composition. Modeling utilized lots of Subdivision surfaces- the cellophane, the spoon, the coffee, the mug, and the saucer are all SS objects. Steam from the coffee isn't particles; it's 3 deformed nurbs planes painted with TGCloud Marble2 . The effect is subtle but I thought important. The filigree on the plate began as the always useful 'WingDings' font, turned into a color texture, a bump map, and in the reflection channel. Yamaneko Depth blur was used in the Global Shaders for the DOF effect. All in all, this was a fun image to make and show. I probably spent the most time on getting materials to look the way I wanted and adjusting the lighting. High Resolution version here. 319k Previous Next
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